Environment art blog #08

General / 06 April 2018

Evening guys!

Back into the normal routine this week, it took a bit to get back into the flow with playing farcry 5 as well!

I had some issues this week with looking at other people and the amount of work that they do inside of any timeframe, and it always seems like I am doing stuff at such a slow pace, and get the feeling that I really need to optimise the time that I spend doing personal stuff, but then on the other hand I feel like that is because I spend so much of my time experimenting and tweaking stuff.

I don't know what to think of it really! Maybe it's just typical Artist guilt and jealousy that creeps in every once in a while.

WIP

Onto the good stuff, spend this week building on the new level that I started, testing some different lighting setups and also spend some time on making a shader that does the following:

  • Make the color of the elements adjustable, for more color variation with different pipes without adding additional basecolor textures
  • Adjustable dirt levels based on the world Z axis

Still need to do some finishing touches on the textures and the different blend masks.

I finally get the feeling that this is going somewhere, spend some more time on lighting and doing some post-production.

Looking forward to next weeks progress.

Weekly Inspiration

Image Credit - Oleg Gamov

Visit his profile over :
Oleg Gamov - Artstation Profile

Being absolutely consumed by this game (farcry 5) since it came out this should come as no surprise, and to be honest, the game is waay better than I was expecting really.
It has been a while since I enjoyed walking around endlessly in an open world game like this filled to the brim with wonderfull environments that are such a joy to walk trough. Spending a bit of time to crawl up a mountain just so you can catch early sunrise and take a ton of screenshots is definitely worth it!

I was looking around to see who worked on it and then came across Oleg, and daamn, such an amazing body of work he has on this game.
So I just wanted to say a big thank you to you Oleg and all the people who worked on this amazing title for inspiring me and being part of the reason that I want to be in this industry as an environment artist (and it really forces me to confront myself that I need to learn how to light scenes properly as well hahaaa ).

I'll add some of my own screencaptures down below

Screenshots are directly from the game, not claiming that this is my work in any shape or form (just saying!)


Allright guys!
That's going to do it for me for this week, I'll catch you in the next one!

Tim