Timothy dries hi02

Hangar 62 - Screenshot

Timothy dries hi01

Hangar62 - Screenshot

[UE4] Hangar 62

This scenes were made for a competition and the actual creation of the package took me 2 weeks.
We were given some concept art to give us a theme guideline.
I choose for the industrial one :
https://www.flickr.com/photos/unrealtournament/20466186070/in/album-72157656965280619/

Texturing done with Substance Painter, Rendered in Unreal Engine 4.

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