Timothy dries hi02

Hangar 62 - Screenshot

Timothy dries hi01

Hangar62 - Screenshot

[UE4] Hangar 62

This scenes were made for a competition and the actual creation of the package took me 2 weeks.
We were given some concept art to give us a theme guideline.
I choose for the industrial one :

Texturing done with Substance Painter, Rendered in Unreal Engine 4.

More artwork
Timothy dries timothydries lastbastion thumbnail 04Timothy dries screen28Timothy dries 10302016 02