Pretty busy week again, loads of preparation done for the weekly tips and all the upcoming blogposts and doing some other things like reading up on a lot of the possible scams that we might encounter in India as well as getting some smog masks so we don't have it too bad once we go over there!
But then the worst thing happened, we had Visa issues... So I spend the last couple of days frantically calling and running around through Berlin to get it sorted, but it seems that Visa on arrival doesn't mean on actual arrival, you still need to get it before you leave... This means that we had to cancel our trip... Sucks!
So currently we have been looking around to try and plan something probably smaller super last minute, but we will see how that goes!
So final update on this is that we are now going for multiple cities that are a bit closer and are easier to reach. We will be going for Budapest, Hungary then move onto Bratislava, Slovakia, then onto Vienna and final stop will be Prague before we head home again! So this will go from a blog filled with stuff about India to pictures about other places!
I'm sure that I'll have more to share in the upcoming weeks!
How to make stylized water in Unreal Engine 4
Quick tutorial on how to making flow maps for water sources inside of Unreal Engine 4.
Workflow Presentation and Breakdown
A small breakdown and presentation about Lighting and matching Substance Painter and Unreal Engine Lighting by Brian Leleux.
Rendering In Unreal Engine 4
A full walkthrough by Elvis Posa, showcasing how he does his presentations for cool looking assets inside of Unreal Engine 4.
This time we have a look at the amazing work that Jussi Keteli does with his Environment Art, especially these pieces done for Star Citizen are amazing to look at, everything comes together so nicely and is beautifully lit as well.
The reason why I like his work is that you can see the experience that he has in every corner, there are layers to all these environments that make them grounded in reality and makes them feel real without them feeling repetitive by adding awesome unique elements.
I mean, there is so much to explore in these environments from the leading lines to the use of light to the smart use of assets and texture to really make these environments feel alive, so make sure to check out the work from Jussi because it's really inspiring!
All right people! That's going to do it for me for this week, I'll catch you in the next one!
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