General / 13 June 2019

Blog [#55] - Adding meshes & Asking feedback

Evening people

This week was a nice one, spending a lot of time on my scene again after finally completing the weekly blog tips compilation which is almost 50 pages long right now! But yeah, I had a lot of fun actually digging into my own personal work again after doing all that other stuff.

I guess I like variation! :D But more on that in the WIP section.

Weekly blog tips compilation

As mentioned before the refactoring of the weekly blog tips is done now, fully putting almost 50 pages of tips into a new jacket and making them more readable. To celebrate that, I have also put up a new teaser to kind of show off the updated layout and have a look at the style of the tips and to get a look at them ans see if you are interested.


Full compilation:

Mentorship slot opened up

A mentorship slot has opened up recently due to some personal reasons of the mentee that had to drop out. So if you are interested in a mentorship for July, head on over to my Patreon. You can join up with a pre existing environment or not, the mentorship is build to be joinable by anyone at any skill level to push their skills.

This was a nice week, with the occasional distraction from E3 out of the way I got to the real exciting part, that was working on my personal project again, it's been a while since I touched it since and have chosen to keep focusing on one specific area to finish/benchmark before moving to the other sections. I also added in some more meshes to make the scene more believable, adding water supply, lights going over the plants to checkup on them and water them.

The thing that is missing is the mysticism angle that I had in my moodboard, the hexagons are a first step into that direction, but I need to push it more in the upcoming updates!

Happy about this one though :D

Image Credit - Lukas Walzer - Nvidia Metropia 2042 Challenge Entry

Visit his profile over :
Lukas Walzer  - Artstation Profile

Another stunning piece this week, going more recent and 3D again. This time a piece done by Lukas Walzer for the Nvidia Metropia challenge.
The main reason why this caught my eye was the contrast between the orange and blue colors, beautifully pulling your attention into the scene with a white light in the center. As well as some of the other accent areas that have been highlighted really nicely, such as the person on the right.

Another thing I really like is the attention to details, all the things in this scene feel nicely polished and has a solid amount of consistency across the entire scene.

So thanks for making this awesome Piece Lukas, and thanks so much for inspiring me with the use of lights and polish that you showcase so well in this scene.

Alright people!
That's going to do it for me for this week, I'll catch you in the next one!

If you want to see something added to this blog, or if you were inspired by a piece of art this week, please share it down in the comments, would love to see what drives you to create your art!