General / 09 May 2019

Blog [#50] - Greenhouse blockout & Anchor point normals

Evening people!

Another filled week! But I got some good news this week, I basically spend a lot of time working out the buffer I have for the blog tips and this gave me some more time to do a least a full evening of just modelling and working on my scene! (which has been a while since I could just spend that long without being distracted by other stuff) So I'm super happy about that, and more about that below in the WIP section :D


Other than that I have been working on some templates for my Mentorships using Notion! So thanks Dinusty for pointing that one out to me, the program is great and has good offline stuff going for it which I use for my daily commute :D working in this way allows me to show changes to the document in realtime for when we are doing the weekly calls that are scheduled for the mentorships.

But the mentorships are going great, and I am enjoying it more than originally expected, although it is a bigger time investment than imagined as well, highly different from person to person as well.

But I'm having fun so far, and can't wait to see some results coming out of them once they are ready to show them off! :D

Spend some more time working on blocking in the next section of the lab, this time it's a environmentally controlled greenhouse which you can see the blockout for down below, I'm also trying to get a more unique assets in there such as lightsources, hydrophonic rooms, living walls etc... 

So when doing some research for the lightsources this landed me on some ways to light interior spaces in a natural way such as lighttubes etc.
But I have to take a more in depth look for what I want out of this space in the upcoming tests, I just need to make it a bit more freeform instead of just a basic shape :D

A different look into the greenhouse from a laboratory on the other side of the corridor.

Hopefully with the blogs backlog that I have build up I can spend some more time focusing on the scene itself in the future!
But I'm excited about the upcoming weeks :D

Image Credit - Marco Gorlei - Deserted Solar Harvesters (Vertex 2019)

Visit his profile over :
Marco Gorlei  - Artstation Profile 

Stumbled across this nice concept from Marco Gorlei, really showing that with a minimal amount of visually distinct things you can still achieve a nice story and get the mind wondering about what happened here and draw the people in.

This would be such a nice scene to model and add movement to, with the dust particles and sound effects from all the metal creaking in the wind making it really come alive. It's really nice to see that this piece was created for a demo on Vertex 2019 (but also makes me jealous because image doing a quick 3D environment from start to finish... )

Alright people!
That's going to do it for me for this week, I'll catch you in the next one!

If you want to see something added to this blog, or if you were inspired by a piece of art this week, please share it down in the comments, would love to see what drives you to create your art!