General / 01 August 2019

Blog [#62] - More Foliage & Unreal Engine Contact Shadows

Evening people!

Hope you all had a great week, I know that I had fun working on a bunch of different things this week. But first, as mentioned in my previous blogpost, the compilation containing all my weekly tips/tricks is now available here! So if you are looking for over 50+ pages of awesome tips/tricks make sure to check it out.

But I mentioned it before already, so let's move on!

Another thing I am looking into is restructuring some other things to make some more time for my personal work as I felt for a long time that I was not pending enough time on doing my own personal work. Which leads me to rethink the way I handle things with the mentorship/patreon stuff, but more on that later!

Mentorship Break

This came from previously discussed point of not having enough time to spend on Personal work. Currently this is planned to only be a one month break, but who knows maybe something else comes up that might be a better way to balance my time and spending time talking to and helping people.

The thing that I don't want to do is totally give up helping people get into the industry, this also why I am thinking about different solutions that allow me to do these things and balance it with my personal work.

Restructuring Patreon

This has lead me to restructure the way that I had setup my Patreon so now there is a dedicated tier for getting access to my weekly blog compilation. So now I will need to look into the options that I have in mind going forward on how to do the additional tiers and give the best possible options to give back to the community.

So stuff like additional tiers, revamped goals and more will be coming soon!
Also, super stoked to see many new people coming over and supporting my work, thanks so much to all of you making this happen!


Spend some more time sculpting some additional foliage pieces for my current scene. I'm trying to create a nice amount of variation within the foliage so I can create a nice bunch of plants, as well as better prepare for future scenes and building up assets for my personal asset library at the same time!

Currently working on Hosta, Golden Phoros and bird's nest fern. But the set will probably expand to include other plans/leaves going forward. I'm looking forward finishing the detail pass which I'm already working on as well.

More coming soon!


Image Credit - Alisher Mirzoev - Infiltration

Visit his profile over :
Alisher Mirzoev - Artstation Profile

This week's inspiration comes from Alisher Mirzoev, showcasing a great scene that really took my attention with the awesome sense of scale and great use of framing. Imagine this being in a game, you walking through the forest and then getting this big of a reveal, that would be amazing to construct a scene like that!

Again, the great use of foreground elements and character scale really helping with the scale on this scene. Another thing to note is the use of other elements that we might relate to as scale references such as the staircases for instance, they do help a lot as well.

This is a great piece Alisher, really making me think about the use of depth and foreground to background balance. Thank you so much for inspiring me, and I'm sure many others! So make sure the check out his portfolio, the pieces that he did for the artstation challenge are really amazing as well!


Allright people!
That's going to do it for me for this week, I'll catch you in the next one!

If you like these posts or if the tips are useful, please consider supporting the work that I do over on:
https://patreon.com/TimothyDries