General / 23 August 2018

Environment art blog #28 - New job, vertex painting and Maarten Hof

Evening People!

It's time, Tomorrow will be my last day at Frontier Developments and it's gonna feel weird leaving the place and the people behind that opened the door into this industry! 

While this is certainly a moment to reflect upon I can also say that I have some awesome news , this being that everything is signed and underway and I have made my decision! I can finally reveal that I will be joining Ubisoft Berlin as an Environment Artist at the end of next month, so a lot of exciting stuff is on the horizon, looking for a place in Berlin, getting all the paperwork in order and basically setting up a new home up in what looks to be an awesome city, although I haven't had the time to discover it myself, but that makes the adventure even more adventurous right?!

Moving back to Belgium and going to Berlin

While we are sorting out this stuff we are moving back to Belgium for a while and stay with the parents for a bit until we get things sorted, which seems really weird now that I mention this because I am so set on my personal space, but we will see about that, I probably don't have enough time to sit by myself anyways! While we are in Belgium we are going to be looking for some nice places to rest our head in Berlin and going over there for some time as well to do a massive amount of viewings and get documents in order an all that.

I'm super excited to make the move and join the talented small team over at Ubisoft Berlin and really push myself and the projects that I will be working on further than I have done before, I can't wait to what the future is going to bring!

Saying all this, I was thinking about making next weeks blog more like a recap of all the stuff that I did at Frontier and my personal work and how I handled certain situations when I was living in Cambridge, describing the good and bad about living/working here.

This brings me to the final point, that is that I'm going to leave out the work in progress section for a while, we are so busy sorting out all the stuff, but once we get settled I'm diving straight in again, which I am really looking forward to!

But I will be keeping up the weekly tip section though, so there is something worthwhile to read in here hahaa! :D

Going to talk about vertex painting and different ways it can be used in the coming weeks, probably starting out with the basics down below and then moving more and more towards a more elaborate example.

Image Credit - Maarten Hof - The Division 2 - GamesCom 2018

Visit his profile over :
Maarten Hof - Artstation Profile

Camescom comes around each year and offers a ton of interesting sneakpeeks into an amount of interesting worlds, and this year was no execption, although I have barely seen anything of it as of the moment of writing this.

The E3 trailer still takes the cake for me when they revealed the game with a nice little twist in the beginning being set in a lush bit of the environment. This game has always amazed me with the environments in it and this time with the new setting enabling them to do more plants, they are really pushing it and it looks awesome so far!

I decided to feature Maarten Hof's work not only because he made the areas in the trailer and images for the division Gamescom trailer, but also because he is a real powerhouse and an inspiration which I look at with awe and his works speaks volumes when it comes to inspiring me and for sure many other artists out there.

So thanks so much Maarten for inspiring me with your awesome artworks and can't wait to see what you bring to the table next!

Allright guys!

That's going to do it for me for this week, I'll catch you in the next one!

If you want to see something added to this blog, or if you were inspired by a piece of art this week, please share it down in the comments, would love to see what drives you to create your art!