hope you are all doing well, I had a nice time off last weekend as we went to the UK, which was really needed to de-stress. It was super nice to disconnect and really enjoy not being surrounded by anything electronic :D. Which also means that I will not have anything to show when it comes to my personal work as I didn't have any time to spend on that during the weekend. And for now the focus is still on refactoring the compilation of blog posts. (but this is also going slow because I got sick as soon as I got back! :( )
Refactoring blogs compilation
So as mentioned before, I am going through all the previous tips that I did for my blog and refactoring them to the new template. It's going alright and it will not be as long of a process as I thought it would have been in the beginning, but it will suffer from a slight delay anyways. Going forward I would love to release it on the first day of the month consistently.
New mentees and mentorships adjustments
So it's the end of the month, which means new mentorship slots (which have already filled up btw, so thanks for that! :D). I will be introducing some new stuff such as doing an introduction chat when people sign up, make it 5 sessions so it becomes this predictable thing and people won't have to think about what month you sign up etc.
I will also be asking mentee's for feedback, so I can't wait what they will have to say about my mentorship and help me improve! :D
Alright, so as mentioned before, no WIP section this week, so let's dive straight into the weekly tip section!
This week we will have a look at some awesome concepts by Michel Donze done for the game "Absolver", I love these concepts because of the clear balance between details and big shapes, another reason that these are so great is that included in the post are some awesome design sketches which is something that is super useful for 3D artists to work from.
Especially the one that I enjoy the most is the overpaint that Michel did (third image on the entry) which clearly show some though about the different elements of the structure as well as some details. A good example of this is that he even thought about the orientation of the tiles on the floor as seen in a small diagram in the bottom of that image.
This is something that would be so nice to model because it allows enough room for personal creativity but all the core design elements are there, so thanks so much for inspiring me Michel Donze, you made it really hard to pick just one entry from all of your pieces.
So if you are looking for some interesting pieces to model, make sure to have a look through his other pieces and get inspired!
That's going to do it for me for this week, I'll catch you in the next one!
If you want to see something added to this blog, or if you were inspired by a piece of art this week, please share it down in the comments, would love to see what drives you to create your art!