[UE4] Hangar 62

Timothy dries hi02

Hangar 62 - Screenshot

Timothy dries hi01

Hangar62 - Screenshot

This scenes were made for a competition and the actual creation of the package took me 2 weeks.
We were given some concept art to give us a theme guideline.
I choose for the industrial one :

Texturing done with Substance Painter, Rendered in Unreal Engine 4.