Jurassic World Evolution

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Arrival Station
Responsible for:
- Modelling
- Unwrapping/texturing
- Damage (excluding particles)
- Foliage changes
- Lighting additions

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Samsung innovation centre
Responsible for:
- Foliage changes
- Lighting updates

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Monorail Station
Responsible for:
- Modelling
- Unwrapping/texturing
- Damage (excluding particles)
- Foliage changes
- Lighting updates

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Large Powerstation
Responsible for:
- Blockout
- Prefab additions (such as vents etc...)
- Modelling
- Unwrapping/texturing
- Damage (excluding particles)
- Lighting updates

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Medium Powerstation
Responsible for:
- Blockout
- Prefab additions (such as vents etc...)
- Modelling
- Unwrapping/texturing
- Damage (excluding particles)
- Lighting updates

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Small Powerstation
Responsible for:
- Blockout
- Prefab additions (such as vents etc...)
- Modelling
- Unwrapping/texturing
- Damage (excluding particles)
- Lighting updates

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Different buildings from Jurassic World Evolution.

As an Environment artist on this game we had many responsibilities and a lot of stuff got switched between people but I tried to be specific in the responsibilities that I had over the buildings, I decided not to add other things I worked on such as foliage adjustments on all the commercial buildings, updating foliage textures and other minor tasks.

But all of these buildings represent the work of a team in full collaboration and it was great to be a part of it.

It was especially challenging because I was switching between Planet Coaster and Jurassic World Evolution during development, but that also made it fun!

It's awesome to see people enjoy the game