Creating Moss for Unreal Engine


This tutorial will show you how to take the concepts of using Substance designer and creating a material that you can then push to the next level inside of Unreal Engine with some shader adjustments to make it look good within the engine itself.

This package contains:

  • 20 pages of tutorial in PDF format
  • .Sbs File, with the full documented graph (Source files version)
  • .Sbar file (Source files version)
  • Unreal Engine Material (Source files version)

As an additional note, for another more deep dive into some of the basics of creating textures inside Substance Designer you might want to have a look at the "Creating Tiles in Substance Designer" tutorial. Found here 

Creating Moss for Unreal Engine (PDF Only)
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

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This is the PDF Only version. If you are looking for the source files make sure to buy the "Creating Moss for Unreal Engine (PDF + Source Files)" version. Read MoreRead Less
Files (1)
pdf /
18 MB
Creating Moss for Unreal Engine (PDF + Source Files)
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

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This is the full edition, containing all the source files Substance Material (both .SBSAR and .SBS files), Unreal Engine Material (As .Txt) and the PDF. Read MoreRead Less
Files (1)
zip /
38 MB