Senior Environment Artist
Senior Environment Artist
Environment Artist
Environment Artist
Environment Artist
Honorable Mention in the Artstation Challenge
NVIDIA Edge Recipient 2018
Articles
Creating Industrial Environments
Creation of 3d Caves for Games
Recreating Realistic Evening Lighting
UE4 Exercise:Building Outpost 77
Timothy Dries - The Environment Artist Blog
Podcasts
Timothy Dries, Environment/Prop Artist @ Ubisoft Berlin
Magazines
3D Artist Magazine 114
Senior Environment artist with 7+ years of experience with a passion for creating believable environments that immerse players. Previous companies include Frontier Developments and Ubisoft.
CREATIVE DIRECTOR/FOUNDER - BEYOND EXTENT (JANUARY 2019 - CURRENT)
Organising a community and a small team, creating environment art resources, setting up workshops, portfolio reviews, weekly feedback and more...
SENIOR ENVIRONMENT ARTIST - UBISOFT BERLIN (APRIL 2021 - MAY 2022)
Level art,
ENVIRONMENT ARTIST - UBISOFT BERLIN (September 2018 - April 2021)
Level art,
ENVIRONMENT ARTIST - FRONTIER DEVELOPMENTS (June 2016 - September 2018)
Foliage artist,
GRADUATE ENVIRONMENT ARTIST - FRONTIER DEVELOPMENTS (February 2016 - June 2016)
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Prop Modelling, Environment Modelling, Procedural Texturing, Texture Baking, Level Art, Art Direction
Maya, Max, Zbrush, Substance Painter, Substance Deisgner, Photoshop, Affinity Photo, Affinity Publisher, Affinity Designer, xNormal, Quixel Suite, Unity, Unreal Engine 4, Unreal Engine 5, Blender, Speedtree, Knald